Tag Archives: Kinect

simpleKinect

simpleKinect is an application for sending data from the Microsoft Kinect to any OSC-enabled application. The application attempts to improve upon similar software by offering more openni features and more user control.

simpleKinect Features

  • Auto-calibration.
  • Specify OSC output IP and Port in real time.
  • Send CoM (Center of Mass) coordinate of all users inside the space, regardless of skeleton calibration.
  • Send skeleton data (single user), on a joint-by-joint basis, as specified by the user.
  • Manually switch between users for skeleton tracking.
  • Individually select between three joint modes (world, screen, and body) for sending data.
  • Individually determine the OSC output url for any joint.
  • Save/load application settings.
  • Send distances between joints (sent in millimeters). [default is on]

Download simpleKinect.

simpleKinect FAQ page

Projects utilizing simpleKinect

Casting. Electronic composition for solo performer with the Microsoft Kinect and Kyma.

Human Chimes

Human Chimes transforms users into sound that bounce between other users inside the space. The sounds infer interaction with all other participants inside the space. Participants perceive themselves and others as transformed visual components projected onto the front wall as well as sonic formulations indicating where they are. As people move, the sounds move and change to show changing personal interactions. As more users enter the space, more sounds are layered upon the existing body. In this way, sound patterns, like our relationships with others, continuously evolve.

The social work dynamically tracking users’ locations in real time, transcoding participants as sounds that pan around the space according to the participants’ positions. Human Chimes enables users to create, control, and interact with sound and visuals in real time. The piece uses a multimedia experience to ignite our curiosity and deepen our playful attitude with the world around us.

The work was commissioned in part by the University of Oregon and the city of Eugene, Oregon. The work was presented as part of the (sub)Urban Projections film festival: Nov. 9, 2011.

                       

Kinect-Via- Interface Series

Kinect-Via- is a Max/MSP interface series for composers wanting to route and map user-tracking data from the XBox Kinect. The interface series complements four different OpenNI applications, namely OSCeleton, Synapse, Processing’s simple-openni library, and Delicode’s NIMate. All Max/MSP interfaces communicate using OSC (Open Sound Control) messages and are performance-ready, meaning that all routing and system options may be changed in real time. The Kinect-Via- interfaces offer a tangible solution for anyone wishing to explore user tracking with the Kinect for creative application. The interface currently has over 1000 downloads globally. Note: Tested with Max 5 and OSX 10.6.8.

White paper (.pdf)

Kinect-Via-OSCeleton. (.zip)
OSCeleton application

Kinect-Via-Synapse. (.zip)
Synapse application

Kinect-Via-Processing. (.zip)
Processing library

Kinect-Via-NIMate. (.zip)
NImate application

Projects utilizing Kinect-Via-

Human Chimes. Human Chimes is an interactive public installation. Participating users become triggered sounds that interact with all other participating users inside the space. The Kinect mapping is using Kinect-Via-OSCeleton.

The Beat. The Kinect user’s hand and head movements mapped to filters, and at times, hand gestures actuate sound. The Kinect mapping is using Kinect-Via-Synapse. “The Beat” is a composition by Nathan Asman.

Juggling Music (Arthur Wagenaar). Playing music by juggling with glowballs! Demonstration of this new self made musical instrument, controlled by juggling. Also known (in Dutch) as ‘De Kleurwerper’.