Category Archives: Featured Splash

Sacrifice Zones: S.O.S.

Consisting of nine DC motors, nine perimeter trip alarms, wood logs, and custom electronics, S.O.S. is a sound artwork that is a commentary on the Athabasca tar sands sacrifice zone; S.O.S. sounds our reluctance to listen or act on the destructive extraction methods of the oil & gas industry. DC Motors churn out an S.O.S. morse code distress call; the movements of which never quite activate the attached perimeter trip alarms. The distress call goes unanswered, speeding up to an eventual fever pitch before dissolving into a metronomic rhythmic pattern. These rhythms connote glossy artifacts of our reliance on bitumen byproducts, all of which are distractions to the methods of the extractive industry that permanently alter the environment.

The 2024 work was installed in 510 Oak Street, Eugene, OR as part of a Center for Art Research exhibition series Embrace Fearlessly the Burning World, organized by curators-in-residence Ashley Stull Meyers and Aurora Tang and made possible by the University of Oregon Department of Art’s Center for Art Research and the Ford Family Foundation. Photos by Adam DeSorbo.

10" wood log horizontal in center with DC motor resting on top left of log. Motor moving tied to a string that is connected to a perimeter trip alarm resting on top right of log.

Side view of three 10" logs against gallery wall. DC motors sit on top left of logs with perimeter trip alarms on top right of logs. The view shows 1/3 of sound artwork, S.O.S.

Right side view of six 10" logs against gallery wall. DC motors sit on top left of logs with perimeter trip alarms on top right of logs. The view shows 2/3 of sound artwork, S.O.S.

distant view of two artworks on gallery wall with lighting center on each artwork. On left is a pair of headphones resting on wall that is connected to 50-caliber ammo box on floor. On right are 9 wooden logs, DC motors and trip alarms with long red and black electrical cables zip-tied together coming down to floor and into a box in middle of floor.

View of sound artwork on gallery wall. The wall is a 3x3 grid of 9 wooden logs, DC motors and trip alarms with long red and black electrical cables zip-tied together coming down to floor. Electrical cable moves left along floor into a white box.

Wildfire

Wildfire is a 48-foot long speaker array that plays back a wave of fire sounds across its 48-foot span at speeds of actual wildfires. The sound art installation strives to have viewers embody the devastating spread of wildfires through an auditory experience.

The work was installed at the Edith Langley Barrett Art Gallery in Utica, New York. The work ran Sept. 19 – Dec. 8, 2019 as part of a solo art exhibition entitled, “Impact! works by Jon Bellona.” Wildfire was part of SPRING/BREAK Art Show in NYC March 3 – 9, 2020 curated by Megan C. Austin and Ashlie Flood.

Wildfire was made possible through the University of Oregon Center for Environmental Futures and the Andrew W. Mellon Foundation. The Impact! exhibition was supported by funds from the Oregon Arts Commission. Additional support made possible from the Edith Langley Barrett Art Gallery.

Public Final Report for University of Oregon Center for Environmental Futures.

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Wildfire sound art installation. 16 speakers along a white wall, playing back sounds of fire at speeds of wildfires
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Close up of wood speaker panel on wall of the sound artwork, Wildfire
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Close of custom electronics as part of sound artwork, Wildfire
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Photo Credit: Janelle Rodriguez

I mixed-down the forty-eight foot, 16-channel work into stereo (2-channel). An embedded Spotify player is below, but the stereo version may be found on Apple, Amazon, YouTube or wherever you stream music.

Distance-X

Distance-X is a digital musical instrument that consists of a hacked Gametrak, Nintendo Wiimote, and customized Kyma software. Music on Distance-X is all human-powered computer music. No tapes. No spacebar playback. Just body movements turned musical mutants.

City Synth

City Synth transforms the city of Eugene into a musical instrument. By transmitting video feeds from multiple locations to a central location downtown that interprets movement and color into sound, the cityscape becomes a soundscape. The project offers the community a playful way to learn about and interact with the gigabit network in downtown Eugene. The project was a month long installation housed in downtown Eugene, OR. Project partners include South Eugene Robotics Team (SERT) and XS Media. The project was funded by a Mozilla Gigabit Community Fund Grant.

Artists involved in the project:
Jon Bellona, sound design, coding, project lead
John Park, coding and visual design
Jeremy Schropp, interface design and construction

Precipitation 3

Precipitation 3 is one of a series of musical compositions written for 26 clock chimes as part of the sound art installation, Aqua•litative. With my Precipitation series, I treat the electromechanical structure as musical instrument, navigating through sound with the syntactical construction of code. Compositions played by the sculpture evoke precipitation data of California weather stations by cycling through bits of its data. These cycles create emergent sonic patterns in a continuously evolving play between density and rhythm. Movement flows as collapsing waves, additively striking a cybernetic balance between natural order and mechanic motion.

Aqua•litative is a kinetic installation that renders multiple data sets of California’s water history into a physical experience. The work correlates natural factors contributing to California’s water shortages, outlining the serpentine narrative of water through the translation of data into kinetic movement and acoustic sound.