Wildfire is a 48-foot long speaker array that plays back a wave of fire sounds across its 48-foot span at speeds of actual wildfires. The sound art installation strives to have viewers embody the devastating spread of wildfires through an auditory experience.
The work was installed at the Edith Langley Barrett Art Gallery in Utica, New York. The work ran Sept. 19 – Dec. 8, 2019 as part of a solo art exhibition entitled, “Impact! works by Jon Bellona.” Wildfire was part of SPRING/BREAK Art Show in NYC March 3 – 9, 2020 curated by Megan C. Austin and Ashlie Flood.
Wildfire was made possible through the University of Oregon Center for Environmental Futures and the Andrew W. Mellon Foundation. The Impact! exhibition was supported by funds from the Oregon Arts Commission. Additional support made possible from the Edith Langley Barrett Art Gallery.
I mixed-down the forty-eight foot, 16-channel work into stereo (2-channel). An embedded Spotify player is below, but the stereo version may be found on Apple, Amazon, YouTube or wherever you stream music.
Awash depicts the life, color, and environment of the High Desert. The kinetic sound sculpture emanates audio from the region, while flowing as a singular mechanical wave overhead. Awash, like the High Desert, is shaped by many forces interacting in complex ways; the work is ecological – physical movement interacts with sonic vibrations. Sounds interact with the physical environment. Visual elements intermingle with acoustic elements.
The High Desert Museum commissioned Harmonic Laboratory for the work as part of its Desert Reflections 2019 exhibit. The exhibit went on to win the 2019 Charles Redd Center for Western Studies Award for Exhibition Excellence. Press release for the award.
Jon Bellona, electronics, software, field recording, Skinner church organ recording, sound editing, visual design, engineering
John Park, kinetics, visual design, engineering, schematics
Jeremy Schropp, field recording, visual design, engineering
Kevin Davis, Skinner church organ recording
Distance-X is a digital musical instrument that consists of a hacked Gametrak, Nintendo Wiimote, and customized Kyma software. Music on Distance-X is all human-powered computer music. No tapes. No spacebar playback. Just body movements turned musical mutants.
City Synth transforms the city of Eugene into a musical instrument. By transmitting video feeds from multiple locations to a central location downtown that interprets movement and color into sound, the cityscape becomes a soundscape. The project offers the community a playful way to learn about and interact with the gigabit network in downtown Eugene. The project was a month long installation housed in downtown Eugene, OR. Project partners include South Eugene Robotics Team (SERT) and XS Media. The project was funded by a Mozilla Gigabit Community Fund Grant.
Artists involved in the project:
Jon Bellona, sound design, coding, project lead
John Park, coding and visual design
Jeremy Schropp, interface design and construction
Precipitation 3 is one of a series of musical compositions written for 26 clock chimes as part of the sound art installation, Aqua•litative. With my Precipitation series, I treat the electromechanical structure as musical instrument, navigating through sound with the syntactical construction of code. Compositions played by the sculpture evoke precipitation data of California weather stations by cycling through bits of its data. These cycles create emergent sonic patterns in a continuously evolving play between density and rhythm. Movement flows as collapsing waves, additively striking a cybernetic balance between natural order and mechanic motion.
Aqua•litative is a kinetic installation that renders multiple data sets of California’s water history into a physical experience. The work correlates natural factors contributing to California’s water shortages, outlining the serpentine narrative of water through the translation of data into kinetic movement and acoustic sound.